This game began life as a
Hacking with Swift tutorial and morphed quite quickly into a fully released product. Essentially I had done so many tutorials, and built so many mini-projects to learn different capabilities, but had nothing public to show for it so I decided to tidy up this project and go through the release process.
I gave myself the weekend to tidy it up, gather all the required documents (privacy policy, screenshots, copy for the app store etc.) and get a submission put together. It actually took about a week but it was accepted on the first attempt which was great.